Tuesday 29 November 2011

Research For Animation & VFX- Post 9/ Drawing- Post 5

As a crossover between our drawing module and our research module we have been asked to apply our knowledge of anthropomorphic characters to draw our own anthropomorphic character.

We have been given the task of creating an anthropomorphic mascot for the Betty Smithers Design Collection using one of the objects from the collection as inspiration.

Here, I have used a juicer as the base for my character designs, I quite like my ideas but I'm not sure how well they represent the whole collection.

Initial sketches/ studies:



Refined ideas:

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